Tuesday, August 31, 2010

6 thinking hats


Edward de Bono designed the Six Thinking Hats as a tool to assist in the decision making process. He believes that when the thinker has to deal with a wide range of information and perspectives at once the thinker loses focus and thinking becomes muddled.

To help separate information and perspectives de Bono created a tool called the Six Thinking Hats with each hat being a different colour. The Aim? By separating and focusing upon parts of the problem the thinker will be able to make clear choices.

• White Hat – The Facts, seeking information
• Blue Hat – Metacognition, for planning, monitory and thinking about thinking
• Yellow Hat – Positives, looking for the advantages
• Black Hat – Negatives, looking for the disadvantages
• Green Hat - Creativity, generating alternative ideas or solutions
• Red Hat – Feelings, identifying and expressing feelings

FONT:
http://www.teachingmadeeasy.com.au/store/thinking_skills/six_thinking_hats_-_class_display/

Week 7 questionaire

1.  What does the word ENTROPY mean and why is this relevant?
Lack of order or predictability. About the entropy thing you said, Peter... I haven't understood anything from that book so far!

2.  If you are attuned to everything around you, does it help you deal with what is in front
of you and why or why not ?
No, because when you pay attention to everything, every single detail tends to be amplified.

3.  How is this different from FOCUS ?
If you are focused on something and another thing happens, you will be taken out of focus to then pay attention to the new task at hand.

4.  Being “comfortably lost” is a balance between what 2 feelings?
Between the point you can bare to be directed and the point you are lost.

5.  Describe a recent scenario when you found yourself to be “comfortably lost”. Did you
enjoy the sensation?
When I was trying to find my way to work without taking the bus. Yes, because I went out of home one hour before usual so I had plenty of time to search, even though I had an idea of where to go.


6.  If you couldn’t hold back the urge to write on the “don’t write on this page” page – what
would you write?
Cross off the "don't".

Tuesday, August 24, 2010

Week 6 questionaire

1. Describe the relationship between complexity and simplicity
One of the laws of the universe... everything has a contrary side that needs to coexist. Like Yin and Yang, good and bad, etc.
2. What analogy does Maeda use to demonstrate this relationship?
"Even a child that is allowed to eat ice cream three meals a day will eventually tire his sweet tooth. By the same token, nobody wants to have only simplicity.

[...]
I don’t personally prefer the color pink, but I do like it as a dash of brightness in a drab sea of olive green. The pink appears bold and vibrant as compared with its dark and muted surroundings. We know how to appreciate something better when we can compare it to something else. "
3. In what context does Maeda discuss rhythm / beat in relation to the fifth law
Contextualise this relationship and discuss how this can be used in relation to the
Student Exhibition - giving specific examples
Well, that only gave me an idea for a name for the exhibition. Here is the concept:
Simplicity = Order + Knowledge
Complexity = Chaos + Ignorance, hence:
Ordo ab Chao (which, in Latin means order from chaos)

4. HOMEWORK: Find visual examples - pieces of design work that demonstrate the
relationship between simplicity and complexity – post the results on your blog,
with contextual analysis and reflection

SIMPLICITY



COMPLEXITY

Week 5 questionaire


Teaching and learning

What is the relationship between teaching and learning?

Teaching can only be learned if the learner wants to learn what is being taught.So, for example, if someone like me who doesn't like maths needs to learn them, they will have to have an objective behind learning the actual maths themselves, say, "if you don't pass your course, you won't be going to that trip to Hawaii!"

Importance of metaphors?

t The importance of metaphors is to say the unsayable. We use metaphors when we find it difficult to describe a a 'thing' or an 'experience'. So, we borrow a word or a phrase, which appears similar to the 'thing' or 'experience', which we are trying to describe.


Describe a situation where you have been required to teach someone a skill

I come across to various situations where I need to tech someone a skill, and they mostly are when trying to teach people how to do something in a game. It is normally pretty easy since most people who are playing the game I'm trying to teach have an interest in it.

Tuesday, August 10, 2010

Develop 3 words or phrases for a NEW logo for this year's exhibition.

NAME, an exhibition.

U R Art

Liner

Week 4 questionaire




1. What is the major benefit of saving time?
You can use the saved time in other activities.


2. How do designers integrate time into their products?
There are hundreds of ways of adding time to their products, one of them is by adding a clock to a computer. But in this case, integrating time means making the time you spend with a product worthwhile. For example many buttons or less buttons in a remote... you will spend less time trying to find the function you want in a remote with less buttons.


3. Explain the relationship between making waiting shorter with making waiting more
tolerable .
Waiting on a line can be short or quick, but you could have spent that time doing anything else but waiting. But if you put a television for the people to watch, you will be making the time they're waiting more tolerable even though they will be waiting the same time.



4. How can you use your timeline to increase your own efficiency as a designer?
By divinding tasks and stipulating the time you will be spending on them. This way you will have to be quick to finish your tasks but at the same time you will be forced to be creative.

5. Briefly outline an event or activity in which you are adept at time saving?
Cooking. I always time everything and separate the ingredients in a way that I will take the less time possible to be eating the meal.

6. What part of your design process do you need to improve at, in terms of saving
time?
The "coming up with an idea" part. I tanke too long to think what am I going to do, but once I know what I have to do, it is quickly done.




Curious fact: The word "time" was used 16 TIMEs in this post, and one TIME as part of the word TIMEline. =D

Tuesday, August 3, 2010

Non-verbal language week 3

1. A person nods his/her head up and down
a)Saying "yes"
b)A sarcastic yes
c)Headbanging
d)Thinking

2 A person’s lower lip trembles slightly
a)Nervous
b)Cold
c)Sucking up (Puppy dog eyes)
d)About to start crying

3. A person smiles slightly
a)Sadistic smile
b)"not funny" smile
c)just farted secretly(Nathan's idea)
d)Daydreaming

4. A person yawns
a)Sleepy
b)Bored
c)Ahhhhhh.... child's play!
d)Needs more oxygen.

(did you know? Yawns are proven to be contagious.)

5. A person shrugs his/her shoulders
a)he/she doesn't know
b)doesn't care(indiference)
c)Stressed(trapezius muscle becomes flexed and you shrug unvoluntarialy)
d)If you keep your shoulders up you could be feeling cold.











6. A person inhales quickly

a)Bored
b)Tired
c)Angry
d)about to devour a child's soul! or just scared!



Week 3 questionaire

–  1. What does the acronym SLIP mean according to Maeda?
Sort, Label, Integrate and Prioritize.

–  2. Define each character of the acronym, S L I P in one sentence
Separate your tasks into groups and be organized.

–  3. What does Maeda say is only a pinkie away?
The tab button… it is supposed to be used with the pinkie.

–  4. Why is this important to us as designers?
Because organization and doing things quickly is a key ingredient for being a design.

–  5. What are the principles of gestalt psychological theory?
To organize something in a way that it is perceived as more than the sum of its parts.

–  6. Where might one find the aesthetics of blur?
In Apple designs like the iPod and Mac’s mouse.

–  7. Why is blur important in interactive design?
Because it automatically joints something in a group.

–  8. Why do good designers squint when they look at something?
To try and identify a blurred “group” in a piece of art/design. Like the old say: “to find a needle in a haystack”.