Tuesday, October 5, 2010

1. What does Maeda call the 3 keys?
Away, open and power.

2. Describe how you have used these in your work towards UPHERE? Give at least
one example of each key.
Away - started to do exhibition work at home
Open - Did exhibition work when I needed to be somewhere else.
Power - Lost hours of sleep to do exhibition work.

3. Describe an incident in the production of UPHERE where technology has been an
enabler…. and another where it has been a disabler!
Has been an enabler to make it possible for me to do my projects, as I need the programs and computers in the university to do my work.

4. At this stage in the exhibition process you are all working on some element or
process for the big event. List 3 things (in your current project) that you could
take away to simplify and one thing you could add for meaning.
I would make the interviews shorter to simplify my editing time, remove the timeline and ask simplier questions to the interviewees. I would add a little more organization to the schedule for meaning.

Tuesday, September 28, 2010

Q.W.10

1. Using UPHERE as an example, describe an aspect of your work or something
you have worked on, where you have found a symbiotic relationship that is both
complexity and simplicity

In a design perspective, using any software(e.g. Photoshop, Maya, FinalcutPro) to produce art can be both simple and complex. Simple because you can easily use the tools in your creative process and create something awesome, but very complex because you need to KNOW how to use the software tools. Also, there is a very deep and complex process occurring in the computer so that the tool can work properly.

2. Provide a conceptual example of a situation that has arisen during this project
where you have had a return on failure?

Especialy the fact that there is too much stuff to do and no time to do everything, but also
this blog. In my opinion there is no need to make a blog or diary, so it fails.

3. Homework: How are you using the laws in relation to your contribution to The
UPHERE exhibition? Provide a short explanation and example for TWO of the
laws so far. Use your work towards and your examples.

Using the laws to answer the questions in the blog.

Tuesday, September 21, 2010

Q. W. 9


1. Provide an example of a situation where you have to have trust – in the same
vein as the author in his swimming lesson example. What made you trust in this
situation and how did you feel?

Everytime I eat in a restaurant! What says they didn't put something poisonous or something I'm alergic to in the food? I'll have to trust the cook and eat it nevertheless.


2. Where in our exhibition do we need to instill trust? Give examples. How are we
going to achieve this?

Professionalism, provide new, but at the same time strong ideas.

3. What strategies are used to instill trust? Examples? Where do we need to employ
this in uphere? How are we going to do this?

Create quality content, specifically written for your target audience.

4. If you could “undo” any aspect of the preparation for the exhibition to-date, what
would you “undo”? With this in mind, what would would you change now in your
preparation strategy to overcome having to “undo” anything?

Nothing... I wouldn't change anything at all.
5. Homework: How are you using the laws in relation to your contribution to The
uphere exhibition? Provide a short explanation and example for each of the laws
so far. Use your work towards and your examples.

I try to make everything as SIMPLE as possible.

Tuesday, September 14, 2010

Q.W.8

1.  When Maeda uses the “Feel, and feel for” principle, he is drawing on peoples
connection to a very personal experience: feelings. List 3 ways that would make
use of this principle to visitors of your exhibition.
Being polite, welcoming and using etiquette.

2. What is animism? Why do you think the “Tamagocchi” craze of the ‘90s became
such a craze? How can you apply this to your exhibition?
Because it was an electronic device that had similar needs to a real pet. In the exhibition, some kind of 'needy art' can be created, like something that evokes the 'puppy eyes' image into someone's head.

3. Name 2 products that you have purchased that gave you that feeling of “Aichaku”.
What feelings did those products evoke? Was it the feeling that sold the product
to you?

My first Game Boy Color and the first shoes I bought with my own money. With the Game Boy, I could have fun anywhere I was and it was a expensive electronic device for that time, so I loved and cared a lot for it. With the shoes... I don't know, I just loved it... and I had use my own's work money to buy it!





Game Boy Color, exactly the same model as the one I had.


4. How do the references to emotion relate to the simplicity/complexity relationship
discussed in Law 5 - Differences

Something too simple can give the impression of it being fragile or of inferior quality to some people, while it can be seen as sleek and modern. Just add the factor of emotion and this can be evoked.

Tuesday, August 31, 2010

6 thinking hats


Edward de Bono designed the Six Thinking Hats as a tool to assist in the decision making process. He believes that when the thinker has to deal with a wide range of information and perspectives at once the thinker loses focus and thinking becomes muddled.

To help separate information and perspectives de Bono created a tool called the Six Thinking Hats with each hat being a different colour. The Aim? By separating and focusing upon parts of the problem the thinker will be able to make clear choices.

• White Hat – The Facts, seeking information
• Blue Hat – Metacognition, for planning, monitory and thinking about thinking
• Yellow Hat – Positives, looking for the advantages
• Black Hat – Negatives, looking for the disadvantages
• Green Hat - Creativity, generating alternative ideas or solutions
• Red Hat – Feelings, identifying and expressing feelings

FONT:
http://www.teachingmadeeasy.com.au/store/thinking_skills/six_thinking_hats_-_class_display/

Week 7 questionaire

1.  What does the word ENTROPY mean and why is this relevant?
Lack of order or predictability. About the entropy thing you said, Peter... I haven't understood anything from that book so far!

2.  If you are attuned to everything around you, does it help you deal with what is in front
of you and why or why not ?
No, because when you pay attention to everything, every single detail tends to be amplified.

3.  How is this different from FOCUS ?
If you are focused on something and another thing happens, you will be taken out of focus to then pay attention to the new task at hand.

4.  Being “comfortably lost” is a balance between what 2 feelings?
Between the point you can bare to be directed and the point you are lost.

5.  Describe a recent scenario when you found yourself to be “comfortably lost”. Did you
enjoy the sensation?
When I was trying to find my way to work without taking the bus. Yes, because I went out of home one hour before usual so I had plenty of time to search, even though I had an idea of where to go.


6.  If you couldn’t hold back the urge to write on the “don’t write on this page” page – what
would you write?
Cross off the "don't".

Tuesday, August 24, 2010

Week 6 questionaire

1. Describe the relationship between complexity and simplicity
One of the laws of the universe... everything has a contrary side that needs to coexist. Like Yin and Yang, good and bad, etc.
2. What analogy does Maeda use to demonstrate this relationship?
"Even a child that is allowed to eat ice cream three meals a day will eventually tire his sweet tooth. By the same token, nobody wants to have only simplicity.

[...]
I don’t personally prefer the color pink, but I do like it as a dash of brightness in a drab sea of olive green. The pink appears bold and vibrant as compared with its dark and muted surroundings. We know how to appreciate something better when we can compare it to something else. "
3. In what context does Maeda discuss rhythm / beat in relation to the fifth law
Contextualise this relationship and discuss how this can be used in relation to the
Student Exhibition - giving specific examples
Well, that only gave me an idea for a name for the exhibition. Here is the concept:
Simplicity = Order + Knowledge
Complexity = Chaos + Ignorance, hence:
Ordo ab Chao (which, in Latin means order from chaos)

4. HOMEWORK: Find visual examples - pieces of design work that demonstrate the
relationship between simplicity and complexity – post the results on your blog,
with contextual analysis and reflection

SIMPLICITY



COMPLEXITY

Week 5 questionaire


Teaching and learning

What is the relationship between teaching and learning?

Teaching can only be learned if the learner wants to learn what is being taught.So, for example, if someone like me who doesn't like maths needs to learn them, they will have to have an objective behind learning the actual maths themselves, say, "if you don't pass your course, you won't be going to that trip to Hawaii!"

Importance of metaphors?

t The importance of metaphors is to say the unsayable. We use metaphors when we find it difficult to describe a a 'thing' or an 'experience'. So, we borrow a word or a phrase, which appears similar to the 'thing' or 'experience', which we are trying to describe.


Describe a situation where you have been required to teach someone a skill

I come across to various situations where I need to tech someone a skill, and they mostly are when trying to teach people how to do something in a game. It is normally pretty easy since most people who are playing the game I'm trying to teach have an interest in it.

Tuesday, August 10, 2010

Develop 3 words or phrases for a NEW logo for this year's exhibition.

NAME, an exhibition.

U R Art

Liner

Week 4 questionaire




1. What is the major benefit of saving time?
You can use the saved time in other activities.


2. How do designers integrate time into their products?
There are hundreds of ways of adding time to their products, one of them is by adding a clock to a computer. But in this case, integrating time means making the time you spend with a product worthwhile. For example many buttons or less buttons in a remote... you will spend less time trying to find the function you want in a remote with less buttons.


3. Explain the relationship between making waiting shorter with making waiting more
tolerable .
Waiting on a line can be short or quick, but you could have spent that time doing anything else but waiting. But if you put a television for the people to watch, you will be making the time they're waiting more tolerable even though they will be waiting the same time.



4. How can you use your timeline to increase your own efficiency as a designer?
By divinding tasks and stipulating the time you will be spending on them. This way you will have to be quick to finish your tasks but at the same time you will be forced to be creative.

5. Briefly outline an event or activity in which you are adept at time saving?
Cooking. I always time everything and separate the ingredients in a way that I will take the less time possible to be eating the meal.

6. What part of your design process do you need to improve at, in terms of saving
time?
The "coming up with an idea" part. I tanke too long to think what am I going to do, but once I know what I have to do, it is quickly done.




Curious fact: The word "time" was used 16 TIMEs in this post, and one TIME as part of the word TIMEline. =D

Tuesday, August 3, 2010

Non-verbal language week 3

1. A person nods his/her head up and down
a)Saying "yes"
b)A sarcastic yes
c)Headbanging
d)Thinking

2 A person’s lower lip trembles slightly
a)Nervous
b)Cold
c)Sucking up (Puppy dog eyes)
d)About to start crying

3. A person smiles slightly
a)Sadistic smile
b)"not funny" smile
c)just farted secretly(Nathan's idea)
d)Daydreaming

4. A person yawns
a)Sleepy
b)Bored
c)Ahhhhhh.... child's play!
d)Needs more oxygen.

(did you know? Yawns are proven to be contagious.)

5. A person shrugs his/her shoulders
a)he/she doesn't know
b)doesn't care(indiference)
c)Stressed(trapezius muscle becomes flexed and you shrug unvoluntarialy)
d)If you keep your shoulders up you could be feeling cold.











6. A person inhales quickly

a)Bored
b)Tired
c)Angry
d)about to devour a child's soul! or just scared!



Week 3 questionaire

–  1. What does the acronym SLIP mean according to Maeda?
Sort, Label, Integrate and Prioritize.

–  2. Define each character of the acronym, S L I P in one sentence
Separate your tasks into groups and be organized.

–  3. What does Maeda say is only a pinkie away?
The tab button… it is supposed to be used with the pinkie.

–  4. Why is this important to us as designers?
Because organization and doing things quickly is a key ingredient for being a design.

–  5. What are the principles of gestalt psychological theory?
To organize something in a way that it is perceived as more than the sum of its parts.

–  6. Where might one find the aesthetics of blur?
In Apple designs like the iPod and Mac’s mouse.

–  7. Why is blur important in interactive design?
Because it automatically joints something in a group.

–  8. Why do good designers squint when they look at something?
To try and identify a blurred “group” in a piece of art/design. Like the old say: “to find a needle in a haystack”.

Tuesday, July 27, 2010

Week 2 questionaire

–  What does the acronym SHE mean according to the book?
Whenever you take off something you have to put it back, hidden, if needed or in another form.

–  In your words define ‘humanist technologist’
The end design is slave to the user, not the other way around.

–  How can you apply the notion of reduce to your own design process? (give a
specific example)
Reduce options to broaden creativity, like restricting some technology options to make people think better without them. For example. I could restrict camera movement to make the cameraperson place the camera in more complex angles and give the footage some interesting effects.

–  From what you have read in Chapter 1, explain the relationship between
complexity and simplicity (give 3 specific examples from the book OR your own
experiences)